where are u now…

I was recently at the gym and noticed a really awesome looking music video begin playing on one of the television screens. I decided to take note of the artist and take a look at it once I was home. I was not aware that it would be a Justin Bieber song, but all that aside, the animation and graphics are so querky.

During the music video, Justin Bieber is accompanied by doodles and animations going on in the fore/background. I believe this was done using a green screen and doesn’t look too difficult to re-create.

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Above are two screenshots of the video as it was playing. The animations move so quickly that it’s hard to really see what is happening. However, this style of work sparked my own imagination. Due to not actually creating a game for my final hand in piece this semester, but wanting to create one in time for the European Youth Awards, I have decided that alongside my ‘Digital Instruction Manual’ work, I will create a sort of advertisement, for the games future. This will tie in nicely with the progression of ‘Space Inventors’, as it will show how it started, however the future that it has as well.

I have managed to team up with a games computing student, that would like to help me create this game, ready for the awards deadline in June. I believe showing this to potential judges will provide insight to the originality and expressive side to this project.  After all, the entire point of creating this project, was to encourage young children to remember to use their imagination and creativity when interacting with technology. What better way to show this, than by mixing art with technology on screen.

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where are u now…

Game vs Animation vs Interactive Instruction Manual

Game: Ideally, I would love to create a fully functioning game that would encompass all of my ideas and enable young children, access to learning through logic and creativity. However, I unfortunately do not currently hold the skill set that is needed to create such a piece of media. In order to carry out this task, I would need to either contact another student, capable of creating games and working with the programming side, or learn it myself as I go. This is quite intimidating due to building the process, design and then making it function would be quite difficult and inflict a lot of pressure. However, I am going to do some more research, as this is my preferred route. Ultimately, creating something like this would allow me to enter my work into the EYA (European Youth Award) in July and potentially enlighten others on the importance of encouraging young children to use technology safely and in such a way that enables proper brain development.

Animation: I could create an Animation that shows exactly how the game would work, if I was able to build it. It would incorporate all of my design elements and I would use the camera tracking in such a way, that it almost felt immersive and interactive. This animation would also teach young children, all the STEAM elements I am trying to include. Ultimately, this would be OK, however I want to push the boundaries a little more and really encourage imaginative and interactive learning.

Instruction Manual: This is probably my second favourite idea, purely because it includes physically building your own solar system using arts and crafts. This instruction manual would work in such a way that would allow children to learn all the possible aspects of space, by carrying out a physical task relevant to it. For example, deciding how big the planets need to be on a realistic scale, in order to understand the distance and time frames between each individual one. STEAM is a working factor with this idea, due to being able to easily include many different aspects of the primary school curriculum. I believe this would work well as you would be able to access it at home, or at school. It could run as a workshop with individuals or encourage team work (social and cognitive development). The result of this exercise would encourage children to ‘share’ their work via the ‘space inventors network’ and other primary school pupils would be able to access/add to it.

Overall, each idea needs researching a little more before finalising on which i’m going to do. Each one has the ability to encourage building stronger imaginations as children, however some do it better than others and in a way that is more easily understood. More research to be carried out soon.

 

Game vs Animation vs Interactive Instruction Manual