new perspective on space

12696178_10154658145733298_1784343609_nAfter carrying out more research on game building software, I discovered that using this route would potentially result in me learning a completely new skill set and ultimately not having the confidence that it would work out. I will continue to research this route, however I decided to jot down some ideas as to where this project could potentially turn. After this mind-mapping session, I was enlightened by several possibilities and although I am yet to narrow them down, I have more of a focused idea.

My initial space inventors game, would encourage young children to use their creativity, whilst being immersed in technology (basically using it safely). Now, I have come up with an idea that uses technology only as an aid, however is not fully immersive. I want to create an almost ‘instruction manual’ for building your own solar system. This will allow my target audience (of which I will need to re-research) to interact with technology, however use their own Artistic, Engineering and Scientific skills and knowledge. I was certain on incorporating the STEAM syllabus and I have managed to maintain this approach.

I did some research into the Primary School Syllabus for Y5 (KS2) and discovered that my idea can reach into several elements.

Science: (Earth and Space)

Sc5/4.1a    describe the movement of the Earth, and other planets, relative to the Sun in the solar system

Sc5/4.1b    describe the movement of the Moon relative to the Earth

Sc5/4.1c    describe the Sun, Earth and Moon as approximately spherical bodies

Sc5/4.1d    use the idea of the Earth’s rotation to explain day and night, and the apparent movement of the sun across the sky.

Art:

Ar2/1.1    to create sketch books to record their observations and use them to review and revisit ideas

Ar2/1.2    to improve their mastery of art and design techniques, including drawing, painting and sculpture with a range of materials

Ar2/1.3    about great artists, architects and designers in history.

Maths:

Ma3/3.2a    draw 2-D shapes and make 3-D shapes using modelling materials; recognise 3-D shapes in different orientations and describe them

Ma3/3.1a    measure, compare, add and subtract: lengths (m/cm/mm); mass (kg/g); volume/capacity (l/ml)

Computing:

Co2/1.6    select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Co2/1.7    use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Design & Technology:

DT2/1.4a    apply their understanding of how to strengthen, stiffen and reinforce more complex structures

DT2/1.4b    understand and use mechanical systems in their products

DT2/1.4c    understand and use electrical systems in their productsDT2/1.4d    apply their understanding of computing to programme, monitor and control their products.

This research has really allowed my idea to take off and i’m excited to pursue something I know I will enjoy creating, as well as enjoy encouraging young children to interact with technology safely. I have a real passion for the importance of using ones imagination and creativity and believe our ability to progress through education, relies hugely on the right side of the brain!

new perspective on space